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The Scalar Product and Projections

Multiply two vectors to get a number. Find angles, test for right angles, project one vector onto another and prove geometry results.

Vectors 3 min read 13 questions Jump to quiz

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Starting point: what you already know

  • Vectors in component form, magnitude , and unit vectors (previous chapter).
  • The cosine rule .
  • , and for obtuse angles.
  • Perpendicular lines have gradients that multiply to .

Two ways to calculate it

The answer is a number (a scalar), not a vector. The two formulas agree; the cosine rule shows why.

Perpendicular vectors

Useful properties

  • and

Projections

The projection of onto is the "shadow" of on the line of , when light shines at right angles to .

%%FIG:projection%%

Scalar product
Formulas
  • a₁b₁ + a₂b₂
  • |a||b| cos θ
Results
  • Number, not a vector
  • Negative means obtuse
  • Zero means perpendicular
Properties
  • a · a = |a|²
  • Order does not matter
Projection
  • (a · b / b · b) b
  • Length |a| cos θ
Proofs
  • Diagonals of a rhombus
  • Angle in a semicircle

Quick summary

  • , a number.
  • Use it to find the angle between vectors.
  • means perpendicular. Negative means obtuse.
  • .
  • Projection of onto : .

Quiz

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Mathematics Extension 1 chapters

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