Starting point: what you already know
- Vectors in component form, magnitude , and unit vectors (previous chapter).
- The cosine rule .
- , and for obtuse angles.
- Perpendicular lines have gradients that multiply to .
Two ways to calculate it
The answer is a number (a scalar), not a vector. The two formulas agree; the cosine rule shows why.
Perpendicular vectors
Useful properties
- and
Projections
The projection of onto is the "shadow" of on the line of , when light shines at right angles to .
%%FIG:projection%%
Scalar product
Formulas
- a₁b₁ + a₂b₂
- |a||b| cos θ
Results
- Number, not a vector
- Negative means obtuse
- Zero means perpendicular
Properties
- a · a = |a|²
- Order does not matter
Projection
- (a · b / b · b) b
- Length |a| cos θ
Proofs
- Diagonals of a rhombus
- Angle in a semicircle
Quick summary
- , a number.
- Use it to find the angle between vectors.
- means perpendicular. Negative means obtuse.
- .
- Projection of onto : .
Quiz
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