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Vectors and Projectile Motion

Model a thrown ball with vectors. Split the launch velocity into parts, find the time of flight, greatest height and range, and the path's equation.

Vectors 4 min read 13 questions Jump to quiz

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Starting point: what you already know

  • Vectors in , form, and for a vector of length at angle .
  • From Mathematics Advanced: velocity is the derivative of displacement, , and acceleration is the derivative of velocity. Going backwards uses integration.
  • Gravity gives every falling object an acceleration of about m/s² downward (often rounded to 10 in exam questions).
  • Solving quadratics and finding the maximum of a parabola.

Setting up the vectors

Put the origin at the launch point, horizontal and up. The only force (ignoring air resistance) is gravity, so

Launch with speed at angle to the horizontal:

%%FIG:projectile%%

Integrate once for velocity and again for position (the constants come from the starting values):

Notice that the horizontal velocity never changes.

The three big questions

Use the free kick: , , . Then and .

1. Greatest height. At the top, the ball stops going up: vertical velocity is 0.

2. Time of flight. It lands when : This is twice the time to the top, as symmetry suggests.

3. Range. Horizontal distance at landing:

Projectile motion
Set up
  • Origin at launch
  • a = -g j
  • v(0) = u cos θ i + u sin θ j
Equations
  • x = ut cos θ
  • y = ut sin θ - ½gt²
Questions
  • Top: vertical velocity 0
  • Flight time: y = 0
  • Range: x at landing
Path
  • Remove t
  • A parabola

Quick summary

  • Horizontal and vertical motion are separate. Gravity only affects the vertical part.
  • and .
  • Greatest height: vertical velocity is 0. Flight time: . Range: at landing.
  • On flat ground the range is , greatest at .

Quiz

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