In short: The scalar (dot) product multiplies two vectors to give a number: . It finds the angle between two vectors, and a dot product of zero means they are perpendicular.
Starting point: what you already know
- Vectors in component form, magnitude , and unit vectors (previous chapter).
- The cosine rule .
- , and for obtuse angles.
- Perpendicular lines have gradients that multiply to .
Two ways to calculate it
The answer is a number (a scalar), not a vector. The two formulas agree; the cosine rule shows why.
Perpendicular vectors
Useful properties
- and
Projections
The projection of onto is the "shadow" of on the line of , when light shines at right angles to .
%%FIG:projection%%
- a₁b₁ + a₂b₂
- |a||b| cos θ
- Number, not a vector
- Negative means obtuse
- Zero means perpendicular
- a · a = |a|²
- Order does not matter
- (a · b / b · b) b
- Length |a| cos θ
- Diagonals of a rhombus
- Angle in a semicircle
Quick summary
- , a number.
- Use it to find the angle between vectors.
- means perpendicular. Negative means obtuse.
- .
- Projection of onto : .
Quiz
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Find .
- A 11
- B 5
- C
- D 14
Show answer
B: 5
.
The scalar product of two vectors is:
- A a number
- B a vector
- C always positive
- D always zero
Show answer
A: a number
That is why it is called the scalar product.
If for non-zero vectors, then they are:
- A parallel
- B perpendicular
- C equal
- D opposite
Show answer
B: perpendicular
, so .