In short: Motion graphs show how distance, speed or acceleration change with time. On a distance-time graph the gradient is the speed. On a speed-time graph the gradient is the acceleration and the area under the line is the distance travelled.
Distance-time graphs
Time goes on the x-axis. Distance goes on the y-axis.
| What you see | What it means |
|---|---|
| Flat (horizontal) line | Not moving |
| Straight sloping line | Constant speed |
| Steeper line | Faster |
| Curve getting steeper | Speeding up (accelerating) |
| Curve getting flatter | Slowing down |
Speed-time (velocity-time) graphs
Now speed goes on the y-axis. This changes everything, so always check the y-axis label first.
Acceleration-time graphs
Acceleration goes on the y-axis.
- A flat line above zero means constant acceleration.
- A flat line on zero means constant velocity (no acceleration).
- A flat line below zero means constant deceleration.
- Area under an acceleration-time graph = change in velocity.
- Gradient = speed
- Flat = stopped
- Curve = changing speed
- Gradient = acceleration
- Area = distance
- Flat = constant speed
- Area = change in velocity
- Flat on zero = constant velocity
- Read the y-axis first
- Units on axes
Quick summary
- Distance-time: gradient = speed. Flat = stopped. Steeper = faster.
- Speed-time: gradient = acceleration. Area under = distance. Flat = steady speed.
- Acceleration-time: area under = change in velocity.
- Always read the y-axis label before you read the shape.
- Area of a triangle = . Area of a rectangle = base × height.
Quiz
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On a distance-time graph, a horizontal line means the object is:
- A Stationary
- B Moving at constant speed
- C Accelerating
- D Decelerating
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A: Stationary
Distance is not changing, so the object is not moving.
On a speed-time graph, a horizontal line means the object is:
- A Stationary
- B Moving at constant speed
- C Accelerating
- D Decelerating
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B: Moving at constant speed
Speed is not changing, so the object moves steadily.
The gradient of a distance-time graph gives:
- A Acceleration
- B Speed
- C Distance
- D Time
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B: Speed
Rise over run is distance ÷ time, which is speed.